Although I do them only rarely, my Top 10 features (Top 10 C64 games, Part 1 and Part 2; Top 10 Adventure Games, Part 1 and Part 2) tend to be quite popular, so I thought I’d do another one: this time based around game music.
From early on music has been an important part of the gaming experience. Good music sticks in your memory (I can still recall all the tunes in this feature clearly, even though I’ve not played some of the games for years); bad music has you reaching for the mute button to save your ears and your sanity. Gaming musicians deserve to be considered legends of the industry in exactly the same way that programmers are and it’s about time this blog recognised their contribution.
The trouble was, as soon as I started making my list, I knew it was going to be difficult. In the 35 years or so that I’ve been a gamer, there has been some truly outstanding music and whittling it down was hard. To make life easier, I set some ground rules.
RULE 1: No music from CD-based games. This era produced some fabulous music, but the retrogamer in me has always admired the incredible music programmers in the pre-CD age managed to put together despite having so little memory or storage to work with.
RULE 2: 8 and 16-bit games only. Effectively, Rule 1 forces this decision, but I’m happy to go with it, since I’ve always thought of chip tunes as the purest form of computer game music.
RULE 3: Commodore 64 and Amiga Games are your friend. Again, this follows logically from Rules 1 and 2. They were the systems I had growing up, so they are the games I’m most familiar with.
Even with these rules, selecting a final 10 was almost borderline impossible. My first “shortlist” had over 100 candidates (and I thought I was being ruthless when I selected it!). Every time I thought I’d settled on the final 10, I’d have doubts: “But what about ‘x’” or “Surely ‘y’ deserves a place.” In the end, it came down to these titles. They are in no order (other than alphabetical) – selecting them was difficult enough – trying to rank them would have been the end of me!
So here we go with the first 5.
(Note: where possible I’ve provided links to YouTube videos containing the music, which will open in a separate window. I’ve had no hand in making these, so thanks to the various YouTubers for making them available.)
1. Aladdin (Amiga)
The music throughout Aladdin was incredible. A different tune for every level, with most (all?) adapted from the film’s music. Composers Donald Griffin and Tommy Tallarico did an incredible job throughout. The standout moment, however, had to be the title screen when your Amiga suddenly started singing along to A Whole New World. OK, it was only about lines or so, but I had never heard such a thing in a commercial Amiga game before and it was simply breathtaking. I remember subsequently playing the Megadrive version (generally held to be a slightly superior game) and being massively disappointed that it didn’t feature the singing. 1-0 to Commodore’s Mighty Machine!
2. Battle Valley (Commodore 64)
As I mentioned in my review of Hewson Consultants’ Hints and Tips for Videogame Pioneers audio CD, Battle Valley brings back very specific memories of an early trip to London where I bought the game in the old Virgin Megastore. Misty-eyed memories aside, it’s the tune by Jeroen Tel that really makes the game standout out. From the strident opening chords, it grabs you by the unmentionables and demands to be listened to. The game itself was a decent, value-for-money budget title, but the tune was worthy of a Triple A full price release.
3. Bubble Bobble (Commodore 64)
Looked at from a logical point of view, this wasn’t a great piece of music. It was lightweight, rather tinkly and repetitive. But that’s the point: it was perfectly suited to the game and after just a few minutes, it was almost impossible not to be singing along to it. The amount I played Bubble Bobble, I’m sure it annoyed the hell out of my mum, but I thought (and still do) that it was a great tune to accompany one of the C64’s best games.
4. Cannon Fodder (Amiga)
If Aladdin was impressive for fitting in four lines of singing, Cannon Fodder was something else, giving us a whole song. Composed by the late, great Richard Joseph and Sensible Software’s Jon Hare, the song was simply brilliant – catchy, quirky and perfectly suited to the game (fun, but with slightly darker overtones). Even allowing for the increased technical capabilities of the Amiga, it was still an achievement to cram a whole song into the game. Sure it added to the loading times, but it was worth every extra second.
5. Forbidden Forest (Commodore 64)
One of my earliest C64 gaming memories, but a timeless classic. The blocky graphics, varied enemies and slightly unnerving gameplay made it different to anything else out there, and the music was no exception. Two pieces stand out in particular: the title screen music with its energetic, slightly ominous feel and the archer’s victory dance tune. Both superb compositions that really made the C64 sing.
So we get to the end of Part One. If there are any of your personal favourites missing from the list, don’t shout at me just yet – they might feature in Part 2 (unless of course they being with A-F, in which case you can shout!)