Now the dust has settled after the controversy of Part 1, here’s the final part in my run down of top C64 games from 1982-1991.
Moving into the second part of the decade of the machine’s life, the number of quality releases declined significantly as budget titles started to come to dominate. To off-set that, though, the quality of the best games increased dramatically, as programmers really understood how to get the best out of the machine.
1987 was one of the hardest years to pick the winning games. Airborne Ranger, Pirates! and Barbarian all narrowly missed out on places, as they were pipped to the post by the following.
California Games: The pinnacle of Epyx’s Games series (discuss!). They took everything they had learned from Summer Games and Winter Games (impressive graphics, short events, easy-to-learn controls) and applied it to this collection of slightly more obscure sports. I’d never heard of it before I played this title, but I quickly became master of the hackey sack!
Kikstart II: I might have bemoaned the growth of budget games in the introduction, but there were some real gems that easily beat many full-price offerings. Shaun Southern’s KikStart II was one. Offering a computerised spin on the BBC TV series of (almost) the same name, it had two player split screen racing, loads of built-in courses and a course creator – all for just £2. What a bargain!
Runner up: The Last Ninja
From a gameplay perspective, System 3’s game might not have offered much new, but it felt like a game changer in all other regards. The graphics were stunning, the animation fluid and the music incredible. This was a game that really pushed the boundaries of what the C64 could handle. The sequel might arguably have been a better game, but it’s always the original that sticks in my mind.
Winner: Bubble Bobble
In any other year, The Last Ninja would have taken the crown but it was unfortunate to be released in the same year as Bubble Bobble. Software Creations managed to cram a virtually arcade perfect conversion into the C64. Whilst not as graphically impressive as the Last Ninja, it offered much more addictive game play and for me that will always win out over impressive presentation. Brilliantly designed and superbly executed, this would be a strong contender for my best C64 game EVER, never mind just 1987.
Barbarian II: Palace Software’s hack and slash original narrowly missed out on a place in 1987, so it’s time to redress that. Whilst many people disagree, I’ve always had a soft spot for the sequel. The exploration-based game play added more variety, whilst the various monsters (which could dispatch the unwary Barbarian/Barbarianette(?!) in impressively gory fashion) made for a less repetitive game. I wouldn’t say the sequel is better than the original but, judged on its own merits, it’s as good.
The Shoot em Up Construction Kit (SEUCK): I’ve written in another post about how I always longed to program my own games, but suffered from a crippling lack of brains/talent/knowledge/time. Sensible Software’s sublime SEUCK gave me the tools to create my very own, commercial quality shoot em ups. Of course, it never happened, but that was my fault, not SEUCK’s, and I still had a lot of fun messing around with it. The 4 decent games written and supplied with SEUCK as part of the package showed what could be done in capable hands.
The downside was that, once released, it led to poor quality SEUCK-authored games flooding the market. Bad SEUCK games became as ubiquitous as budget titles.
Runner Up: Star Wars
The original arcade machine was released in 1983, so why the hell did we have to wait 5 years for this home conversion? Still, at least it was worth the wait: the game perfectly captured the feel of both the arcade game and the film and really made you feel like you were Luke Skywalker. OK, so the gameplay could slow down a little at times (the C64 was never the best at vector graphics) and the gameplay could become repetitive, but it was still a belter.
Continuing the trend for 1988, another shoot em up takes top spot. Armalyte was clearly inspired by R-Type, but it remained very much its own game. Visually and aurally impressive, challenging and utterly addictive, it was a brilliant example of how well the C64 did shoot em ups and remains one of my favourite examples of the genre to this day.
This is where it starts to get tougher as developers and gamers began to drift towards the 16 bits and new games started to dry up. There will still some great games, though.
Speedball: The sequel was the more rounded game, but the original was a great title in its own right. Many games had tried to crack the futuristic violent sports genre, but few had got it right. Speedball did, nailing the balance between violence and sport– taking a player out with a heavy tackle was just as satisfying as scoring a goal.
The Untouchables: Ocean were often criticised for applying the same formula to their film licenses, but when it worked as well as this, who cares? The Untouchables blended several different genres (platform game, chase game, Operation Wolf-style shooter) into a series of entertaining mini games. Although Batman the Movie was released the same year, this was the better game, as it relied less on flashy presentation and was more suited to the 8 bits.
Runner up: Project Firestart
One of the earliest examples I played of what would become known as Survival Horror. Project Firestart saw you the lone survivor of spaceship where something sinister had happened. All the crew were dead and you had to find out why and avoid the same fate. Oozing atmosphere, this was a cracking game which never quite got the accolades it deserved due to its relatively late, low profile release.
Winner: Turbo Outrun
After the massive disappointment of US Gold’s Outrun conversion, Probe Software’s Turbo Outrun set the record straight. Taking part in an illegal road race across America, you had to finish the stages within tight time limits, whilst escaping from cops trying to do you for speeding. A blistering racing game with the exhilarating sense of speed that the original conversion lacked, combined with a superb soundtrack from Jeroen Tel. The cassette version a multi-load nightmare, but the disk version was fantastic.
Another tough year. Whilst only a small number of games (8) made the shortlist, they were all quality releases. In the end, a somewhat eclectic mix of titles that made it through to the final 4.
International 3D Tennis: Using wireframe graphics for a tennis game wasn’t the most obvious design decision, but once you got used to the slightly odd, sparse aesthetics, it worked surprisingly well. Sensible Software’s attempt to do for tennis what they’d already done for football wasn’t quite as successful, but they still served up a fun, challenging and addictive game that (like many games) really took off when played against a friend.
Sport of Kings: A real leftfield choice, especially since I’ve never placed a bet on a horse in my life! Yet, this horse betting simulator from Mastertronic was surprisingly good fun (with the added bonus that you didn’t lose any real money!). As in real life, you had to look at the form, assess the track and decide whether you wanted to bet on an outright win or a place before deciding how much money you were prepared to risk. The algorithms behind the results were pretty simple by today’s standards, but myself and a friend wiled away many happy hours risking our virtual cash.
Runner up: Die Hard
A superb take on the film saw you roaming the corridors of Nakatomi Plaza trying to free the hostages, kill the bad guys and stay alive. It would have been so easy to turn this into a routine Contra-style shoot em up but the developers took a much more thoughtful approach, where stealth would get you far further than blasting. It was as tough as old boots – you only got one life (albeit measured by a health bar, rather than a single shot proving fatal), but (just like the film), you felt a real sense of achievement every time you got that little bit further.
Winner: Rainbow Islands
There could only be one winner for 1990. This Bubble Bobble sequel, programmed by Graftgold, was, like its predecessor, not arcade perfect, was pretty damn close. The bright colours, jaunty tune and cutesy enemies could have made for a vomit-inducing experience, but the excellent, well balanced gameplay was the perfect antidote.
By the time 1991 rolled around, I was buying fewer and fewer games. I had my eye on upgrading to an Amiga, so all my spare cash was set aside for that. As such, there’s just one title makes my list for 1991, so by default it’s also the winner.
Winner: Speedball II
The original got an honourable mention back in 1989, but the sequel does even better. It took the first game and improved it: more polished, more fun, more challenging. The expanded teams, player rosters and competitions added to the challenge, whilst recapturing everything that was so good about the original.
In this, the last year that I owned my C64, just two games make the shortlist and it was so hard to separate them that they both end up joint winners. A fitting way perhaps to end my ownership of a machine that produced so many great games.
The only reason Creatures didn’t feature in 1990 was because I knew it would get a second chance later. Creatures 2 took the really good bits from the first game (particularly the torture screens) and added more whilst ironing out a few of the kinks that sometimes made the original frustrating. The supremely talented Rowland Brothers crafted a brilliant platform game with graphics to match any of the much-vaunted console platformers of the day.
Another great game from some of the talented team behind The Last Ninja (hence the pun-title). Sales might not have been as good as the Amiga counterpart, but that didn’t reduce the quality of this brilliant, challenging platform game that looked and sounded incredible on what was by now pretty ancient hardware.
So, there you go: a run-down of my top games for the entire period that I owned a C64. Part one (1982-1986) caused a few cries of “but what about…” (yes, Catflap I’m looking at you!), but that just serves to underline how many superb games were released.
So, now it’s over to you to again agree, disagree, suggest some of your own favourites or just reminisce over some of the titles I’ve listed.