I have a small confession to make: despite being a dyed-in-the-wool C64 owner back in the 80s, I’ve never really played Uridium, generally recognized as one of the finest shooters the machine can offer. It’s not that I don’t like the game, it’s just that I never owned a copy and didn’t really know anyone who did.
Happily, I can now rectify that mistake with the excellent Hyper Sentinel, a Uridium-inspired game from veteran publisher Hewson Consultants/Huey Games, originally funded via KickStarter and available to buy for (via Steam), PS4, Xbox One and Nintendo Switch. Android and iOS versions are coming soon.
As with Uridium, you fly a lone spacecraft over a series of huge motherships, taking out the ground installations and avoiding or shooting smaller enemy ships as they attack you. Each ship has its own boss (or Guardian) which has to be defeated before the level is complete. Temporary power-ups can be collected to boost either your ship’s arsenal or your score.
It’s fair to say that Hyper Sentinel doesn’t really offer anything new. The basic gameplay has been heavily influenced by Uridium, with additional elements borrowed from other shoot-em ups. However, when a game is this good, the lack of originality is not the stumbling block it might be in a weaker title.
The game has a pleasingly retro look. Graphics are simple and blocky, aping the pixel art of the 80s but everything has been given a lick of neon paint to give the visuals a more modern twist. They are never going to win any art competitions, but if you appreciate pixel art, the game’s look will instantly appeal. The sound also blends modern with retro. A pulsating tune accompanies each level, supplemented by some excellent 8 bit style sound effects. This is definitely a game Spinal Tap would turn up to 11.
It’s the gameplay that matters, though, and it’s here that Hyper Sentinel really shines. There’s always been something pure about old-style shoot ‘em ups and the kill or be killed gameplay makes Hyper Sentinel instantly accessible – the simple controls and basic gameplay make for a great pick up and play title. And once you start playing, you won’t want to stop. The fast-paced action, the determination to beat your high score (or those on the online leaderboards) or reach the next level keeps you coming back for more. I guarantee that every time you die, you will find it hard to resist pressing “Retry”. Hyper Sentinel is the definition of a “just one more go” title.
It also has hidden depths which add to its longevity. It uses the same “flip” technique as Uridium to temporarily render you invulnerable (it’s critical to learn how to use this properly to make real progress) and introduces power-ups. The end of level bosses and different game modes (Arcade, Survival, Boss) add an extra dimension and challenge, whilst the game also features an excellent risk-reward element. Rather than a single hit destroying your ship, you have an energy bar and only die once that is empty. If you keep out of danger, the energy bar will slowly replenish, but this comes at a cost. If you want to get those really high scores, you need to keep your score multiplier high, but the only way to do this is to constantly shoot stuff; if you don’t it plummets faster than a UK entry at Eurovision. And, of course, to shoot stuff, you have to fly into the thick of the action, meaning the risk of taking further damage (and dying) is increased. This mechanism is brilliantly implemented and makes for some finely balanced gameplay.
Hyper Sentinel offers a real challenge. As the levels progress, enemies get more numerous and more aggressive, and flying over the giant spaceships gets harder as impassible walls mean you have to choose your flightpath carefully. Crucially, though, the game never feels unfair. When you die, it’s usually either because you’ve done something stupid, or got so caught up in the blasting action, you’ve failed to keep an eye on your energy levels.
If I had to be hyper critical of Hyper Sentinel (see what I did there?!), some of the sprites can be a little hard to see and too easy to accidentally crash into. The biggest bugbear, though, is the way the level freezes to announce an end-of-level boss is also a touch frustrating. Time it wrong, and you have to sit and watch a load of Points pick-ups or weapon power-ups floating up the screen, whilst you are rooted to the spot, unable to collect them.
Hyper Sentinel is an excellent game. It’s fundamentally a retro game that’s been given enough modern twists to make it feel worthwhile, but not so many that they overwhelm the old school action. It’s fast, it’s frantic and, boy, it’s addictive.
I don’t normally score games on RetroReactiv8, but in keeping with the C64 inspired title, for once I’m going to score it in the style of a Zzap!64 review.
Nothing flashy, but all the options you’d expect – online leaderboards and multiple game modes.
It won’t win any art prizes, but graphics are pleasingly retro.
A thumping soundtrack and pleasingly retro spot effects
Once you hit that fire button, say goodbye to your evening.
The game offers a real challenge, whilst the different game modes and online leaderboards will keep you coming back
Value for Money: 83%
At around £12 for the Steam version and adjusted for inflation this is cheaper than a C64 game cost back in the 80s.
An excellent updating of a Commodore classic.